Clash Of Clans Walls

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Introduction:Clash Of Clans Walls

  • The design of the city wall is the key to designing a well-protected village. The city wall is the main defensive fortress, which is able to withstand a lot of damage from attacking enemies. However, if the walls are not built to completely enclose the structure designed to protect it, their effectiveness will be greatly reduced. Any defects in the extension of the wall structure will make it superfluous, since the enemy forces will only pass through the broken area.
  • The exception to this rule is the suppression strategy, where players intentionally leave space to regroup their forces, and then use scattering damage of defensive units such as mortars or turrets to destroy them. Alternatively (or in addition to that), your intruder can be surprised by filling traps (such as bombs or spring traps) into the openings.
  • Except for the Hog Rider, the Miner, the Snowman, the Grand Ranger, the Royal Champion and the Skill Hunter, the wall will block all ground units. Air units such as balloons or dragons can completely bypass walls.
  • There are several countermeasures on the wall:
  • Wall Breakers and Super Wall Breakers instantly target the wall when deployed, dealing 40 times the normal wall damage, but will also blow themselves up in the process. Its explosion will cause damage to the atomizer; If they are placed next to each other, they may damage two walls. The holes created by the wall breaker allow the ground units to enter the building within the wall, making the wall breaker an ideal force for wall penetration.
  • The Super Giant, Wall Wrecker, Stone Slammer, Log Launcher, and Mighty Yak can cause additional damage to walls, although none of them specifically target them.
  • The jump spell temporarily allows ground forces to bypass the wall, making the wall defensive, and the four earthquake spells can destroy any wall in the area of ​​impact.


  • The main purpose of the wall is to block the attacking ground forces (flying forces), allowing the defense to destroy and kill them when the attackers try to break through the wall. Once the breach occurred, the attacking forces could completely destroy the fortifications and other buildings within the city wall. Therefore, when designing a defense, it is necessary that the player not try to wrap the entire village with a large wall. Instead, players are advised to design their walls in layers or cells, so that ground forces must pass through several walls to attack the entire village, while still giving defenders more opportunities to counterattack. Please note that with this strategy there will inevitably be buildings that cannot fit into the walls; This is quite natural, and can even be achieved by combining non-defensive and resource-poor buildings (such as construction cabins, military camps, and an experimental room) just outside the wall and used as another ground through which enemy forces can cross.
  • Wall breaker bombs can damage anything in the blast area (spray area), so wrapping the chambers with combinations of wall layers is not recommended.
  • Attacking archers and magicians can jump over walls and attack buildings behind them. Defenders can use smaller buildings as a “barrier” to delay attacks by remote units on larger buildings. In this case, make sure that the long-range defense is in range and that there is ample opportunity to strike back before these buffer buildings are completely destroyed and the attacker can advance towards the wall.
  • After moving the building, the defensive area for which the attacker is not allowed to form troops is displayed with a white overlay. If there is a gap in the area, the attacking player may be able to form forces behind the wall. Since each structure has an extra square perimeter, no forces can be formed around it, so please avoid a gap of more than two squares to prevent this from happening. Traps, decorations, obstacles and hidden tesla are the exceptions and do not increase the space of the cannons.
  • Alternatively, these spaces can be filled with additional walls, which can be used to isolate valuable buildings (such as hell towers or city halls) in a large chamber; If there are no proper air ducts or cabin access, these buildings are usually ignored by ground forces.
  • The old-fashioned method is to use wall brackets or simple nails to pull the wall breaker; However, this doping strategy is no longer effective because the wall breaker will only target a wall consisting of two or more consecutive segments. However, this technique can be used to expand the defender’s area, thus expanding the perimeter in which the attacker can form forces.
  • Wall partitions target walls that completely or only partially encircle the building; And it will ignore empty compartments and screws (unless there are other targets).
  • A common mistake that beginners make is trying to “close” wall gaps with buildings, obstructions, decorations, etc. This will not work; The army can cross the loophole as if the obstacle did not exist. Only continuous sections of the wall can deter ground forces. However, new attackers often make the same mistakes and waste wall cutters in holes in the wall. If you don’t have enough walls to use the design you’re using, this will do you good.
  • Another common mistake that new players make is trying to use the edges of the map as obstacles, thinking that this will allow them to build walls on only two or three sides. This is also ineffective, because even if the player cannot place buildings there, enemy forces can still breed on the dark grass around the village.
  • Players must create walls around town halls, defensive buildings, and (if needed) resource stores, rather than barracks, barracks, spell factories, laboratories, or building cabins, since the latter will cause relatively little damage to these buildings. This is especially useful when the Town Hall is low-ranking and has limited resources.
  • Players can put traps on it
  • wall space; When enemy forces move towards them, they are easily killed by traps.
  • The price of upgrading a higher level wall is usually not worth it, unless everything else is upgraded due to several countermeasures. However, when she gets better enough, she can still prove to be psychologically beneficial as a bullying agent.


  • Look for spaces or wall sections that are lower than other levels. Also look for areas on the wall where people have mistakenly placed the building. But be careful, as these gaps are usually intentional and may contain hidden traps or Tesla. Make full use of the wall cutter to quickly get into the wall. If possible, attack walls that are outside the defensive range.
  • The pins will no longer work, so you can avoid bait and interference.
  • Once part of the wall is breached, the vandal will ignore that part and try to find the next closest wall around the building. This part may or may not be behind the offending part.
  • 4 earthquake spells can destroy walls of any level.
  • Using air forces, jumping spells, hog riders, as well as miners, headhunters, mighty guardians and royal heroes, you can avoid destroying walls.

Upgrade Differences

  • A level 1 wall looks like a wooden fence with ropes tied to poles.
  • Level 2 walls become uncut rocks.
  • Level 3 walls are softer and look like cut stones.
  • Level 4 walls are replaced with solid iron and become higher.
  • The walls of the fifth floor are golden.
  • The wall of the sixth floor became a huge spinel, the color of elixir.
  • Level 7 walls are taller and sharper, and the color is dark purple.
  • The eighth level wall was a thick dark black crystal with a skull on top. When connected in a wedge shape (especially when it is at least part of a “V” shaped pattern), the skull appears larger and the holes in the skull are darker.
  • The walls of the ninth floor have nails on both sides of the wall, and when connected in the corners, a fire will catch on top of them.
  • On the wall of the tenth floor there is a transparent tube through which lava flows, and waves of fire pass through it intermittently. When joining the corner, there will be a permanent flame above it.
  • Lava is located on both sides of the walls of the eleventh floor, and waves of lava flow through them intermittently. Congregated in the corner, they have the same lava spigots on the side of the 10-story town hall.
  • The 12-storey wall is covered with white gold, and golden light passes from time to time.
  • The walls of the thirteenth floor are white and blue with gray metallic wallpaper. The spring connects each part, and the wall is intermittently penetrated by waves of electric energy.
  • The wall of the fourteenth floor is ice on the dark purple wall. The ice block on top of the wall is connected to the other parts, and the corona waves sporadically flow on the wall.
  • The 15-storey wall is gilded, surrounded by purple-black stones and lined with gold. The gold on top of the wall when connected to other parts, the green light is reflected from the intermittently flowing green water.
  • If the wall part has walls of level 10 or higher, the lighting effects of the walls will be continuous on each wall. If the wall part also has a lower level wall, the light effect will stop on the lower level wall and then continue on the higher level wall.

clash of clans valkyrie attack

Walkeries is a combat suit that spins a giant double-edged ax to inflict 360º damage.

Able to deal damage in all directions, he likes to strike between enemy buildings to deal damage to multiple targets at once. However, only 0.5 tiles should be installed in a series of buildings.

At his high health, he’s very damaging and one of the fastest powers in the game.

Combining all these features, it likes to run directly into enemy buildings and directs the attack to complete the “spin attack”. However, he can easily be killed in the end, as he is not as strong as the Golem with the P.E.K.K.A. to lead the attack.


  • Wall is the original version of the game, with 8 levels.
  • The renovation on September 18, 2012 resulted in the building’s wall being completed in an instant.
  • An update on November 19, 2012 allows troops defending clan castles to jump over walls.
  • The January 10, 2013 update added Level 9 and 10 walls, “Spike of Pain”, and “Burning Magma”.
  • On February 5, 2013, the reinforced walls on levels 9 and 10 were updated.
  • The March 12, 2013 update added the option to move multiple wall blocks at once.
  • On March 25, 2013, it was restored and 25 new walls were added to the 7th floor of the Town Hall.
  • The April 17, 2013 update added an option where you can rotate the wall section.
  • The June 17, 2013 update added 11 levels of walls.
  • The September 30, 2013 update added a village edit mode, where you can design a base with walls and other buildings. You can also make multiple walls at once by selecting the wall components and then dragging along the wall guides.
  • The September 16, 2014 update improved the wall:
  • You can use Elixir to upgrade the wall to level 7 or higher, and the cost is the same as using gold coins to upgrade the same wall.
  • This update adds a button where you can select a row of walls and upgrade all rooms with just one button.
  • The December 11, 2014 update limited the ability to use Elixir to upgrade walls; You must upgrade to level 9 and above to use Elixir to upgrade.
  • The April 30, 2015 update changed the initial cost from 200 coins per wall to 50 coins per wall.
  • On September 9, 2015, City Hall added 10 25 walls and changed the layout of the 11-storey walls. In addition to level 4, the walls of levels 2 through 8 have also undergone minor texture changes. old wall 11.png
  • Prior to this update, the 11-level wall was painted a light blue color with an electric look.
  • Since the update on May 24, 2016, the appearance of the broken wall is different for each level.
  • The October 12, 2016 update added 25 walls to Town Hall 11.
  • The December 19, 2016 update added level 12 walls, but you can only upgrade 50 walls to level 12. This update also reduces upgrade costs for levels 10-11.
  • On March 8, 2017, the wall limit was increased from level 12 to level 75.
  • The salary change on March 7, 2017 increased the 12-level wall limit by 25 (at TH11).
  • In the October 11, 2017, update, you can upgrade another 25 chips to level 12.
  • The December 18, 2017 update added 25 additional walls from 12 levels to City Hall 11 (125 in total).
  • The March 5, 2018 update increased the number of upgradeable walls in TH11 to a maximum of 300 (down from 125).
  • In the April 9, 2018 update, the wall section will now display the number of wall ring items required to upgrade.
  • Wall updated on June 11, 2018:
  • Added 13 levels of walls (up to 100 coins only).
  • The original village wall has been reduced (such as this wall ring a million or part resources).
  • The cost of upgrading walls has been reduced by level 5-11.
  • In the update on October 23, 2018, you can now upgrade another 100 wall blocks to level 13 in TH12 (200 blocks in total).
  • The December 12, 2018 update redesigned the damage multiplier for Stone Slammer against walls – the max damage multiplier has been increased, but the damage to nearby targets in Slammer has been reduced.
  • Maintenance on January 28, 2019 ensured that 50 additional walls could be upgraded to level 13.
  • The December 9, 2019 update added a level 14 wall (only 100 pieces can be upgraded to level 14).
  • The March 30, 2020 update provides updates to the wall:
  • 50 additional 14-storey walls.
  • Reduce the wall leveling cost from level 5 to level 12.
  • Certain levels reduce the number of wall rings required to upgrade the wall.
  • Level 11: 2 to 1
  • Level 12: 4 to 3
  • In the update on June 22, 2020, 50 wall pieces can be upgraded to level 14 (200 pieces total).
  • In the October 12, 2020 update, 100 wall pieces can be upgraded to level 14 (total 300 pieces).
  • Starting with the December 7, 2020 update, parts of the wall can now be replaced with other parts of the wall.
  • April 12, 2021 update updates one wall:Added 15 level walls (only 100 pieces can be upgraded to level 15)
  • Lower upgrade costs for levels 12 and 13:
  • Level 12: 3M gold / elixir to 2 million gold / elixir.
  • Level 13: 5M gold coins/elixir to 4M gold coins/elixir.
  • If no one else in his team would attack the wall, then prevent the Great Guardian from attacking the wall.
  • Fixed an issue where visible walls would connect when visiting villages with destroyed walls, and the village owner would not connect after they were destroyed.
  • Correctly update wall connections when switching walls in the layout editor.
  • The June 2021 update upgraded another 50 walls to level 15 (150 in total).

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how to beat walls of steel clash of clans?

So I chose to keep using 100 barbarians. So, please keep putting them slowly but surely, don’t put them all at once, lest the mortar destroy them at the same time. End

clash of clans how many earthquake spells to destroy walls?

Regardless of the level, you will spend 4 earthquake spells on walls of any level. It will also break all the walls. You must use 4 earthquake spells of any level to remove the wall.

how to delete walls in clash of clans?

You can’t do that anymore. You can only remove decorations and traps. Supercell had that option, but a lot of people accidentally deleted their stuff, so they got rid of it.

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